Demo Reels

I've cut together some demos in a variety of styles from the wide-range of
games I've composed for. If you'd like to hear full songs, check out
my soundtracks on bandcamp, soundcloud, or youtube.

Some Games I've Worked On

Not the Robots

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.


A prequel to award-winning "The Company of Myself" about habits and addictions, soundtrack explores sounds from daily life.

Legends of the Void

After awakening in the chambers of The Black Gate, you discover a powerful ancient book used by Arch Mage Gazzen to cast the Void Ritual.

One and One Story

An IGF Finalist in the student category in 2012, with a moving love story and equally moody soundtrack.

What's this about?

I started DVGmusic in 2009 after doing music for a few small games and fell in love with game development. Over the next 4 years I dug in and worked on over 50 released game titles across various platforms, including the IGF Student Showcase winning game “One and One Story”, “Fixation”, “The Company of Myself.” Early on, I decided I wanted to have a very active role in development, coming into the pipeline early and staying past release, helping with design and QA. Above all else, working in collaboration with a partner or team to create new worlds and emotionally captivating environments is what I’m all about. I create music using a mixture of sampled, synthesized, and recorded instruments in FL Studio out of my home studio, and am currently learning audio implementation in Unity.

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